UE4 Tutorial - HUD to Scene Interaction

So over the last few week I decided to add some more functionality to my previous tutorial. In this one I go ahead and add a way of spawning Cubes in to the level using the HUD to decide the colour of the cubes.

Hope you enjoy. :)

If you find the tutorial useful it'll be great if you could click an Ad as it'll help a lot.

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Comments

  1. I have completed this tutorial but i cannot get the "get hit box type" macro to work so that when my cursor is over the hitbox instead of firing the node "true" if the get is == to button, it goes straight past and just goes straight out of the other exec, this is also what is happening for the rts style camera where when i hover over one of the green boxes the edgebox branch doesnt get fired and goes straight to other. Here's a picture of whats happening http://tinypic.com/r/fzaee1/8 for when i hover over the hitbox to spawn a box. Do you know what might be wrong?

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  2. You might want to double check the text its comparing. Make sure there's no hidden spaces. Remember they need to be spelt the same way as what you use in the "GenerateHitBoxNames" macro.

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